The most cost-effective "3D School" you're going to find is Polycount 101: Applied Ass-Kicking. A lot of the "official" art schools out there are going to have questionable and largely inflexible curriculums. And game development is still so fresh that most of the people who teach there will probably be behind the times.…
[ QUOTE ] I attended the Art Institute at Portland for computer animation from 1998-2001. I can honestly say without having gone there I probably would not be working in the game industry today. HOWEVER, I had never picked up a mouse in my life prior to going to school there nor had I ever taken an art class. The education…
I attended the Art Institute at Portland for computer animation from 1998-2001. I can honestly say without having gone there I probably would not be working in the game industry today. HOWEVER, I had never picked up a mouse in my life prior to going to school there nor had I ever taken an art class. The education I…
[ QUOTE ] I attended the Art Institute at Portland for computer animation from 1998-2001. I can honestly say without having gone there I probably would not be working in the game industry today. HOWEVER, I had never picked up a mouse in my life prior to going to school there nor had I ever taken an art class. The education…
[ QUOTE ] No, the schools will never be "needed" until they figure out how the hell to actually educate. There isn't a single school out there with a consistent churn out of quality artists. There are one or two that seem to be able to make decent programmers and level designers, but not a single one that has art under…
lol, sorry to stray off topic, but this is just an example of how ridiculous some of the posts are on Polycount. Tulk posts his opinion, and then Rhino says "quoted for bullshit" and attacks him without even fully reading what Tulk had to even say. Anyways, do not go to a 3D art/game design school. Those places do little…
Im at the art institute of phoenix right now in the "game art and design" program and i have to say there were some good aspects and bad aspects. early on we had all the traditional stuff: lots of lifedrawing, color theory, painting, compostion, sculpting, character design. even stuff that bled over to other industries…
[ QUOTE ] Sorry Rhino, I should've worded that better. At the moment they aren't needed, though they are getting to be Sorry if you don't agree, but it's the way things are moving. Yes traditional art skills are a must, but so are the technical skills as well as a strong knowledge of game development. In fact, the reason…