"Max Dist." (in the AO shader of the RTT window, or "Max Distance" in the AO material itself) is the parameter you're looking for. The default of "0" means infinite rays, change it to some small percentage of the overall size of your objects and you'll get closer to what you're looking for. You can also try playing with…
From Whargoul: [ QUOTE ] AO with wide spread, distance turned down and an inverse exponential falloff? Should do the trick. [/ QUOTE ] From FatAssasin: [ QUOTE ] "Max Dist." (in the AO shader of the RTT window, or "Max Distance" in the AO material itself) is the parameter you're looking for. The default of "0" means…