*cough* Unreal after having used torque for a year, and finding myself completely lost in hammer, the Unreal engine is probably the one im most comfortable.
[ QUOTE ] The Chrysler Hemi or the Chevy LS7... oooohh.. you meant game engine. In that case, the Unreal Engine. All around good to work with. [/ QUOTE ] Damn, you beat me to it I've been working with the torque engine. It's not too bad, but the Unreal engine beats it IMO as far as offerings. Price wise though, Torque is a…
Which engine have you worked with in the past that you wish you could develop for from here on out? I know every engine has its problems but lets keep this thread positive. It doesn't have to be a major player (Unreal, id, Source). To be honest I'd like to hear more about the non-major engines out there that were fun to…
This may sound odd, but I will always remember the days of QWTF and the original Quake engine with a certain romance. I spent most of my waking days playing team fortress back when I was 17~19. Runner up is the first Unreal engine, followed closely by the Quake3 engine. Only for the ambience they brought to my screen at…
I second mario's comment (since I worked on the same engine) it's cool to be able to edit stuff on the fly and see it updated directly in the editor/game without sucky compilation or gay packages that said, I looooove unreal engine 2 and 3, HL was a pain in the ass to map for, Aurora (neverwinter nights) was cool, but only…
Unreal Engine 3, if not because it's the only major engine I've had experience with so far. The material system, importing and exporting... it just works so well. I do wish there was an option to be able to right-click a static mesh to re-import it in place like you can do with textures, however. Beyond that, no…
My personal favorite right now based on graphics would have to be the Crysis engine though Unreal 3 and the Bioshock engine run pretty neck and neck in abilities as the Cry 2 engine . As far as user ease goes I would have to say that from what I have used Never Winter Nights 1-2 engine is pretty much universally regarded…
Oh man QWTF FTW... I made some pretty shitty square looking shotguns for that game. They looked terrible but that was more during the days of my coding stuff. I picked up the good ole quake demo disk that you could crack. Man those were the days. I ended up installing it on like 20 of my high schools computers and we…
Sean... Gotta agree with you on the node based mat system. So many times I just make a small adjustment or play with a few things in the mat editor and I just sit back and look at it and I'm like. DAMN That looks good. I also second the fact on how easy it is to work from max to unreal. No compiling crap. I do have to use…