The importing process for Half Life 2 is a pain. But the faceposer and lipsync tools for that game are easily the best in the business. The level of characterization and expression possible on the in-game avatars is nothing short of incredible. And the fact that it uses the Microsoft Speech SDK 5.1 to time the phonemes…
Which engine have you worked with in the past that you wish you could develop for from here on out? I know every engine has its problems but lets keep this thread positive. It doesn't have to be a major player (Unreal, id, Source). To be honest I'd like to hear more about the non-major engines out there that were fun to…