Which engine have you worked with in the past that you wish you could develop for from here on out? I know every engine has its problems but lets keep this thread positive. It doesn't have to be a major player (Unreal, id, Source). To be honest I'd like to hear more about the non-major engines out there that were fun to…
Dude, that sucks to hear. UT03/04 crashes half the time just opening it. And how easy and often you lose packages because of the crashes is probably the worst part of it. Getting to re-import everything...fun. Sucks to hear the new one is crashing a lot as well ><
Unreal Engine 3, if not because it's the only major engine I've had experience with so far. The material system, importing and exporting... it just works so well. I do wish there was an option to be able to right-click a static mesh to re-import it in place like you can do with textures, however. Beyond that, no…
Would have to be the current engine i'm working on now, Marmoset. One of the biggest reasons being the great guys we have here, who are always eager to add to, and improve workflows and understand that a couple days of thier time to improve the art tools will help out immensely in the grand scheme of things. From our…
Quake 3, hands down. I haven't worked with Doom 3's engine much, so I can't say a whole lot about it in regards to likes and dislikes. It's been roughly the same working with it as Quake 3, but since I don't do this for a living it's kind of hard to put Doom 3 up there. Anyway, I like Quake 3 because the art pipeline is…
I've only worked with a few engines here and there. there's been bits that i liked about various ones. the COH engine can make some lovely looking stuff, and we're making it even more robust for the upcoming expansion pack, adding weather effects and transitions, etc. in that sense, it really seems to be artistically…