Quake 3, hands down. I haven't worked with Doom 3's engine much, so I can't say a whole lot about it in regards to likes and dislikes. It's been roughly the same working with it as Quake 3, but since I don't do this for a living it's kind of hard to put Doom 3 up there. Anyway, I like Quake 3 because the art pipeline is…
The importing process for Half Life 2 is a pain. But the faceposer and lipsync tools for that game are easily the best in the business. The level of characterization and expression possible on the in-game avatars is nothing short of incredible. And the fact that it uses the Microsoft Speech SDK 5.1 to time the phonemes…
Oh man QWTF FTW... I made some pretty shitty square looking shotguns for that game. They looked terrible but that was more during the days of my coding stuff. I picked up the good ole quake demo disk that you could crack. Man those were the days. I ended up installing it on like 20 of my high schools computers and we…
yeah, it's our own engine, dubbed 'Infernal'. It has it's problem areas, but they're working to get the kinks out. It's come a long way in the past couple years.
Sean... Gotta agree with you on the node based mat system. So many times I just make a small adjustment or play with a few things in the mat editor and I just sit back and look at it and I'm like. DAMN That looks good. I also second the fact on how easy it is to work from max to unreal. No compiling crap. I do have to use…
Unreal 3 without a doubt! Why'd you like it? Because of its ease of use and stability. Getting a character from max into unreal3 is easy as pie. Reimporting textures and updating models in your scene is equally as easy. What's the main feature you liked about it that you wish all engines could adopt? Node based material…
Which engine have you worked with in the past that you wish you could develop for from here on out? I know every engine has its problems but lets keep this thread positive. It doesn't have to be a major player (Unreal, id, Source). To be honest I'd like to hear more about the non-major engines out there that were fun to…