Is this supposed to be the game model or something you're baking from? Too many polygons are going to inset, minor details (like the shoulder ball cuts) that should be textured on. It looks good for the most part but right now it's got not enough going on for a high poly model but too much waste for a solid in-game model.
Xenobond - Thanks a lot for the link, much appreciated. He's got a lot of cool pieces up there. I kinda wish I had seen the muscular Samus earlier since that would have been awesome to make, too. Argh. Ghostscape - I won't be using any normal maps for this one. I know that's pretty much the way to go nowadays, but I don't…