Ok Im calling this one done. It now meets all my original specifications Final package Shader supports 3 techniques. Silhouette view = Simple unlit color + texture alpha Diffuse Only = Unlit Diffuse texture + alpha Full Shader = Support for Diffuse map with alpha transparency, Normal Map, Specular Color Map with specular…
Thanks. and no I don't have access to 3ds max, or this wouldn't have been an issue. There are a few matrix calculations, only 3 of them though, and one is a leftover duplicate, the rest are normal vector operations, but its the only way I could figure out to get the light and pixel coordinates into world space for the…