Hey all first post on polycount, currently working on a low poly beam blade that could be used in a futuristic, sci-fi setting. maybe replacing a traditional police baton with the energy beam. 3DS Max 8 Plan to use normal maps, diffuse maps, and specular maps to create the textures. Low polycount=2012 High polycount=188800
First off, welcome to Polycount. To be brutally honest, I don't think the normal map has done you any justice with this model. If anything, its made it looking muddier and more amateurish. Now for the diffuse map. With the amount of detail you have painted, you could easily crunch that down to a 256 if not a 128 without…