First off, welcome to Polycount. To be brutally honest, I don't think the normal map has done you any justice with this model. If anything, its made it looking muddier and more amateurish. Now for the diffuse map. With the amount of detail you have painted, you could easily crunch that down to a 256 if not a 128 without…
Sorry bout that guys, now resized 512x512 and 72 dpi. basically generic color for the blade, and generic fibering and noise for little red button and metal. This was done rather quickly so I'm ready for some harsh C&C. Oh, and the glow effect was done by using a lens effect through Video Post Quickel. made a detach copy of…