whoa there partner! 39 COLLISION MESHES!!! dude...a good rule of thumb on collision mesh for unreal is keep it under five primitives and as simple as possible. yours is WAY to complex, you dont need to have the collision completely engulf every part of your model. its ok for stuff to stick out slightly, etc. also on this…
[ QUOTE ] whoa there partner! 39 COLLISION MESHES!!! dude...a good rule of thumb on collision mesh for unreal is keep it under five primitives and as simple as possible. yours is WAY to complex, you dont need to have the collision completely engulf every part of your model. its ok for stuff to stick out slightly, etc. also…