Hey guys and gals. I know there isn't too many tutorials out there that cover roboblitz and Unreal 3 so I'm gonna try to share what I know with you guys. I just did some changes to my site and added a tutorials section and finished my first tutorial on the basics of getting your stuff into Unreal 3. Happy reading.…
[ QUOTE ] You don't write what editor you use and where you get it. It might aswell be an in-house proprietary tool. Always start off listing what kind of tools you will need and how to get them. Never assume that everyone knows what you know. [/ QUOTE ] Not sure I know what you mean here. List the tools I'm using? I…
[ QUOTE ] wait collision meshes in u3 will csg into each other if they intersect ???? THAT IS RETARDED (if true)... i really hope your mistaken there ... [/ QUOTE ] im not sure what you mean by csg, but heres a visual example of the retardedness im talking about. heres a mesh with its collision set up in such a way that…
Not a bad tutorial there. Another thing you might want to add is that, mappers are also allowed to name their packages the same as the map name. If it is the same, then the meshes etc all get saved in the map. It makes it easier for distribution, but it sucks when you have several maps that all use the same resource.
it helps a lot, i managed to get a pre-posed character into the editor, so when i've finished him up, and figure out all the lighting and things within the editor (using roboblitz) i'll be able to pimp some sexy =]
[ QUOTE ] whoa there partner! 39 COLLISION MESHES!!! dude...a good rule of thumb on collision mesh for unreal is keep it under five primitives and as simple as possible. yours is WAY to complex, you dont need to have the collision completely engulf every part of your model. its ok for stuff to stick out slightly, etc. also…
You don't write what editor you use and where you get it. It might aswell be an in-house proprietary tool. Always start off listing what kind of tools you will need and how to get them. Never assume that everyone knows what you know.
No problem guys. Glad I could give something back to help out the community. Ben: Yeah I am gonna fix that sometime today or tomorrow. Thanks for the feedback.