@Johny: Yeah, I can't tell if it's the spec, or the normal. I'm pretty sure it's the spec. I adjusted it a little, but I need to go into the spec map and hand paint it a bit.
Yeah I second Sectaurs here. Flip the uvs a quick 180 and that will get rid of the knot going across 2 boards which is possible if somehow you had bot pieces of wood and matched them exactly when the case was built. Not very likely though and it would be very noticeable and you don't want that. Also it doesn't look like…
If this is intended for game use, I would get rid of those rounded edges and extra polys to smooth it out, and put that sort of detail into a normal map, since most games (PC/360/PS3 etc) support that these days. If it's not intended for real-time use then that's ok. I would make this a base for a high-poly model with all…