A few of the guys on #model_design and myself have decided that in honor of Team Fortress 2 making its way closer to being released (we hope...) that it's time to dust off the old floppies and start up a Team Fortress server to get some good ol' fraggin action in again. The server will NOT be up 24/7 and will only be up in…
Here's a not crappy link to TF 2.5. I hate the newer TF's too (ugh caltrops) http://ftp.mancubus.net/pub/idgames2/quakec/teamplay/tf25rel.zip [ QUOTE ] the pak1 you need [/ QUOTE ] posting registered full pak1 of quake = warez. If you don't have Quake, you could always use OpenQuartz if you can tolerate the artistic…
[kubEdit] Sorry thnom, need to remove this one since it does have the pak1 file in it.[//kubEdit] http://files.filefront.com/TF_United_v10/;5004153;/fileinfo.html This is a link from wikipedia: "The result of this is OzTF which contains many updates and bugfixes. MegaTF, CustomTF, OzTF, the original TF, and many more mods…
BTW, I will post here when we are getting a game together and then post the IP at that time. Since this is my home machine, I don't want everyone and their brother showing up. =] Polycount folk and invited guests only. ;]
To get rid of the hassle of using the original QW client you can use: http://fquake.sourceforge.net/ or http://www.fz.se/filer/archive.fz?id=504 sorry about the second one being in Swedish but I think most of you are smart enuff to figure out where to click.
OK, if anyone is paying attention, the server IS running currently. If you want to play, please join #model_design on irc.freenode.net (or use the java client on the front page of polycount...) for the IP. I want to be able to control who does and does not get on the server as well as the number of people. Hope to see yah…