Reasonably easy to understand. One thing of note: The vast majority of game engines prefer lower numbers of draw calls for better performance. A seperate texture means a seperate draw call so UVmapping the character with so many different textures like that is not necessarily the best way to go. Of course, there are often…
[ QUOTE ] Reasonably easy to understand. One thing of note: The vast majority of game engines prefer lower numbers of draw calls for better performance. A seperate texture means a seperate draw call so UVmapping the character with so many different textures like that is not necessarily the best way to go. Of course, there…