I was wondering how these are used to light a model. Are the textures painted with one set of shading and then darken with vertex colors to create the full illusion of lighting? Not sure how to ask what I mean but any feedback on how you use vertex colors for lighting would be nice. Thanks. Alex
[ QUOTE ] I've been looking through the technical documentation, and you're not limited to just vertex lighting. The DS has hardware support for blending vertex color with a texture. At least that's what I understood from the docos. DS Specs and Command Reference (Warning, bit heavy) [/ QUOTE ] well in maya their is…
metroid prime hunters is a good example of vertex lightning. most of the textures are pretty light greys and then colored+lighted with vertex colors. i wouldn't suggest this for charcters or game models, but for static environment it's a good option.
I've been looking through the technical documentation, and you're not limited to just vertex lighting. The DS has hardware support for blending vertex color with a texture. At least that's what I understood from the docos. DS Specs and Command Reference (Warning, bit heavy)
Ah yeah thats probably right. Vertex lighting like that with DS art doesn't work very most of the time because you're working with some few polys. Its quicker and easier to get an attractive result to drop the vertex colours in by hand. At least thats been the case on all the projects I've worked on.
You tend to get some funky effects if you try and use vertex lighting on a very low poly skinned character with lights bleeding around as the thing animates. As Fade syas, you're best to use it on the environment, though theres no reason to stick with greys. We use full colour textures and use vert lighting to add shading…
Individual tiling textures are your best bet for DS landscapes. You can add some alpha mapped decals and vertex lighting to break things up. For the purposes of a demo reel, you'd be fine to just use a one bit alpha (black and white). If you're laying out a bunch of textures for display then the pure pink is probably a…
Thanks for the feedback. Right now I'll be doing environment stuff. I can model characters just fine but I'm not there yet with texturing characters. Are textures for environments set up similar to the PS2 in which you have a several detail textures on one page or just several tiling textures? For puposes of my reel I'm…