Hi guys, A quick question, is it possible to render vertex colors to a texture (with max 8's render to texture tool) ? If so.. how could I do this. Thanks!
You could simply put the vertex colors in your diffuse slot and render a diffuse map. Texporter offered the possibility to render out vertex colors, too, if I recall right.
You might be right, but it sure looked pretty good. Actually running water is one of the big downfalls of current water rendering. Sure a calm see or even waves on an ocean look great with the right shader, but as soon as it is just a small stream it looks really bad. Well I recently saw a vid from Crysis which certainly…
While we are on the topic: The game Vietcong had these nice animated textures of small water streams that seem to have been rendered from a fluid simulation of some sort. Anyone got an idea how one could do this (in a nicely looping way)?
Normally engine specific, most techniques involve an animated texture. Very rarely do they involve water physics, in fact I can't think of a single game that has water as water. There are some really really high end plug-ins like RealFlow used for movies and I'm pretty sure you "COULD" render out some simulations and use…