Had to do one recently for a character; A week for the high poly, low poly (4.5k tris) + normal, spec, diffuse, alpha etc. and two costumes. I had to go for an interview elsewhere the day before the submission date, so was gone for most of that day :/ Another I was over two days while I was at a company. Was given concept…
I actually got my job before doing my art test. I was given the test at my interview on the Monday, said I could start it the following Friday and was offered the job on the Wednesday. I still did the test though - more to test myself than for the company. How long did you have? I had a week, but did it in a weekend -…
I just got a job as a prop/weapon artist without ever having to take an art test. One of the things that they told me was that tests were usually given to people that had weak/uneven portfolios to ensure that the person could quickly produce an example asset within a certain time frame, and that the one or two good pieces…
Incom asked me a couple of questions and it was late last night when I was reading them so I sort of braindumped a metric fuckton (thats more than an imperial fuckton) of text, and I figure some of it might be helpful. ---What style is your stuff in (Polycounts, texture sizes?). I can't talk about the project I'm working…
[ QUOTE ] Incom asked me a couple of questions and it was late last night when I was reading them so I sort of braindumped a metric fuckton (thats more than an imperial fuckton) of text, and I figure some of it might be helpful. ---What style is your stuff in (Polycounts, texture sizes?). I can't talk about the project I'm…