[ QUOTE ] I'm not following with the green normal channel because I don't know what it's supposed to look like normally. Perhaps a screenshot of the channel would help with pointing it out [/ QUOTE ] Just use swizzle "X+Y-Z+" in the xNormal 3d viewer slot, that will invert your green channel automatically, Then grab a…
cheburashka on background heh. I like the model, you could cut out polys from nose and fingers and add them to clothing. and btw, looks like you need to invert green channel of your normal map.