Great work JRocket! It's great to see how well PVKII is progressing, I've always been a huge fan of this and the half life one. This is a perfect example of how well an occlusion map can highlight details of a normal mapped object.
Started "normaling" the upper body, using a combination of uv match and raytrace projection methods. I have also made a static occlusion map that is baked into the color texture. I find it very useful in giving a model a softer shadowed look that is difficult to achieve by hand painting alone. I know from experience that…