[ QUOTE ] I didn't know what unsigned vs. signed means, so I asked one of the programmers here. Here's how he explained it to me. I added emphasis to highlight the meat of the issue... "Actually, we do use signed textures for normal maps, although we dont support loading them at the moment. The unsigned normal maps are…
I didn't know what unsigned vs. signed means, so I asked one of the programmers here. Here's how he explained it to me. I added emphasis to highlight the meat of the issue... "Actually, we do use signed textures for normal maps, although we dont support loading them at the moment. The unsigned normal maps are converted.…
Eeeek, math!!! As an artist, I usually need it explained in visual terms. I think that's the whole reason poopinmymouth started his doc. MSDN's DXTn pages are gibberish to most game artists like me. I think we'll find some of the options in the DDS plugin are probably way beyond what a game artist needs to understand in…