@ clee101, maybe it comes from the LOD settings. For a character, here how you must set your textures : - Diffuse : LodGroup = Character - Normal : LodGroup = CharacterNormal - Specular : LodGroup = CharacterSpecular @ Eclipse, I know I really could give him more shape details on the legs but I just wanted to make an…
[ QUOTE ] The final in-game characters for Gears of War use on average 2 512x512 sheets (total of 1024x512 for each diffuse/spec/normal), maximum of two 1024x1024 sheets (total of 1024x2048) for each whole character. Their source art was 2 2048x2048 maps, but those aren't used in game for memory saving reasons and probably…
Thanx for the crits guys I just tested my model with 1024*1024 normal maps. I got similar results. So I agree on this part. No need to use huge normal maps, all the details are still well visible. And even some mistakes are not visible anymore. However about the diffuse map, I think I will work on 2048*2048 maps. And…
[ QUOTE ] Thanx for the crits guys I just tested my model with 1024*1024 normal maps. I got similar results. So I agree on this part. No need to use huge normal maps, all the details are still well visible. And even some mistakes are not visible anymore. However about the diffuse map, I think I will work on 2048*2048 maps.…
Your maps are huge. The final in-game characters for Gears of War use on average 2 512x512 sheets (total of 1024x512 for each diffuse/spec/normal), maximum of two 1024x1024 sheets (total of 1024x2048) for each whole character. Their source art was 2 2048x2048 maps, but those aren't used in game for memory saving reasons…
I see.. But I also noticed that those areas in my specmap were black, but the diffusemap is white. Does the diffusemap also make it glow if its too white?