Thanks for that. I've been on a few of those sites and have been through the tutorials but got stuck at points and even scraped what i was doing, or looked at the tutorial and was scared to complete it lol. But thanks for that advice i'll take that on board.
Welcome! Your model (both versions)have way to many poly's and the newer version lacks any shape. I would advise you to trawl through sites like this and cgtalk and take a look at other peoples character art noting their workflow(you can learn alot by studying their wireframes).Sites such as 3dtotal also have great…
i agree that this is the right way to learn, it helped me out a lot too in the beginning, but i think it would be nicer towards the author of the tutorial and textures to mention your using this particular tutorial. (also, if someone thinks: woow that guy has made some impressive progress, where did he learn that from?…
lol busted!!! :P geometry also looks a lot like the tut, but you did make progress, maybe next time mention that you used a tutorial. (and paint your own textures!!!)
Would be an okay start, except you traced (or maybe filtered?) the texture sheets from the xcloud.net swordmaster tutorial instead of actually painting it yourself. I'll have an image up in a moment for proof.
hey about that tutorial, i didn't feel like spending money on it and checked to see if there where any parts of it for free, so i could get an idea of what the tut was like. I found this correan version which was for free (i think it's the original) and by just looking at the images (or from time to time translating it on…
ok guys i dont feel busted as i know what i did as i'm struggling with the character modelling module i done basically what the guy over at 3dtotal had done which was used the original work as a guideline i did copy and paste the pants as i couldnt understand the tutorial method but for the body parts i created a layer and…
Jesus, to begin with this is not the final piece i'm learning for crying out loud. I didn't understand the tutorial method for creating the pants and the boots so just for posting here and checking how the mapping was looking i did just copy and paste them over to check how things were developing. I feel hurt that you guys…
I'm going to go ahead and critique your model. I'll start with anatomy. He has an 8 pack of abs, while it would be cool to have an eight pack, and be the first kid on the block to get one, real world anatomy only allows for 6. The lines you drew from the abs up the ribs are supposed to just be little bumps, were muscle…