Hi there, today is one of those days where I could just eat up my keyboard! I'm trying to bake a texture out in tga format (because I want that alpha) but it simply doesnt work. I just get a message : "error creating bitmap". GRRRRRRRRRRRR The thing is that it works with a simple bmp but not with tga. the last time i used…
i have had this problem a lot lately. for work i have had to do some 4096x4096 stuff and when i kicked out the normal and ao maps at the same time it would give me the errors but when i did each seperately than i didn't have problems. Just slow as hell for the ao maps when they are that big.
When Max crashes and it says; "attempting to save a copy of the scene, this file maybe corrupt". Then send off a hate mail "bug-report" to Autodesk. Then you open the file it attempted to save and everything looks ok so you press on. Guess what its royally messed up on the back end. You're better off going to a previous…
Update: So indeed the problem was caused by a modified psd.bmi! I already shot the responsible person... Thx though for the help. Somehow I think that I will need those tips later sometime
In my experience it is- like other people have mentioned- when MAX is running out of memory... usually happens when I try and render 4096x4096 textures or have been outputting a lot of 2048x2048 textures in a row. A reset, and a consequently freeing of memory usually does the trick for me.
Hmm i also had this problem, map was 2048x1024, worked on first test and then later gave me the finga. I saved to different paths, changed file format and seemed to work randomly.
Hi, perhaps it's the size of the map ? Dimensions above 2048 cause problems. If that is the case you can try to increase the memory that is reserved for maxscript in the preferences and try to free as much ram as possible. I can rtt maps up to 3k, no luck above. You could try to render to tiff,rla,png or another…
Thx for all the tips! I look into all of them during lunch time but right now i have an internal plugin of our studio under suspicion which lets you export into another format. I already asked politely one of our programmers with a shotgun in his neck to look into that! Stay tuned!