Xenobond, when you say it's built into hardware, do you mean it's enabled by default in the 3d engine, or does it have to be enabled somehow? (speaking in terms of homebrew here)
Ok I found it in the texture placement tab, but everytime I enable Mirroring it kills my resolution of my texture in the view ports. Anyone know what is going on?
[ QUOTE ] Ok I found it in the texture placement tab, but everytime I enable Mirroring it kills my resolution of my texture in the view ports. Anyone know what is going on? [/ QUOTE ] Was anyone able to figure this out? I'm getting this also, using max 8. edit: Switching the display mode to OpenGL seems to fix it.