A little more progress. I'm painting at 64 x 64, I love that pencil tool. I messed up my texture with my actions since it was saving it at 88x88 instead of 64 x64 so I fixed that. I think the practice is paying off. Let me know what you think. Alex
Thanks for the feedback. I added more to the texture and rendered out the tank in what I thought it would be in the DS. I started to work in 128 x128 to see how much detail I would lose. I started to notice places where my uv map doesn't work well so I started to tweek it. Thanks for all the feedback. I'll post some more…
keep vertex colouring as multiply only in render, it all you need anyway with 100%illumination. "blend" the terrain with different maps, ie cliff side top and bottom, then match them up in uvs. tanks looking alot lot better, i only suggested 128 because it is possible for main character style objects, my porco stuff used 1…
This is a follow up to the thread I started in the 2D and 3D discussion thread. Thanks for all the good information everyone has provided, it's been very helpful and motivating. Hi I'm currently targeting a company that is developing Nintendo DS games and this is what I'm making to show them. It's an M1 abrams, and it's…