These things are just too much fun. Ok, managed to get a couple posed screengrabs of the big chunky bastard: Also worked a little more on the Fiat. I think I maybe got a little carried away :scream: I'll probably have to tone the yellow down a tad, if only so i can place highlights that can actually be seen edit: Better…
All fair points, thanks. I guess my initial concern was wondering if not venturing far past this current tri count of about 1k would leave the model in the no-man's land of a little too low for "next(current?)gen", and way too high for "pastgen" (handheld). I'll go ahead and take your advice of leaving myself a healthy…
Took a breather from this for a little bit. This is as of just before my mandatory week of fun in the Army Reserves. Had a bit of time after that to have a serious think about the DS hardware specs again, and decided that, happy as I was with the stupidly low polycount of the character models, they were still too heavy,…
I'm in a bit of a dilemma at the moment, and figured this tends to be the best place to ask questions. This is probably my only "good start" in a while, with the last 2 weeks of doodles being rather disastrous. I'm getting kind of happy with the overall silhouette and proportions, and the polyflow seems decent enough for…
Some snafus with silo2's unwrapping set me back a number of times, but the unwraps are done and I've gotten started on some textures. Instead of being serious about it, I decided to pay homage to the game that kicked off my desire to make a DS homebrew. Hopefully fans of this classic will actually recognise these. (70%…
Ah, sorry, I had gotten kinda used to the click-to-zoom functions on some pixelart forums. Here they are at 200%: Sizewise, they'll be about 1/6 the height of a DS screen (32px).
Took a break today, decided to reskin Mr Big Chunky Bastard. Still wip, obviously. It's funny, when I first started texturing him, I was thinking about how small a 128 is. Now after working on a bunch of 32s, 128 seems positively humungous. ps. Anyone interested in an sdk?
Haven't spent much time on this, been too busy partying... doh. Wires, if anyone's interested The original tri-ceiling has been upped a bit, since I realised I had completely forgotten about backface culling when I originally laid out my anticipated specs. Note that most of the additional tris went to optional stuff like…
Only with better cheekbones! Been making notes for some ds stuff I've got planned, so nothing tangible from me right now, but my buddy's been using the big chunky bastard for animation practise, so I figured I'd throw some links up. Pissing about Sparring
Spent a bit of time doing up SW and W facing poses (second pic is at 2x): and a quick rotation showing the three facings so far. threw 'em on a shot of the enviro, just for kicks. Still haven't redone the enviro textures. I'll probably have to zoom in a tad closer, too, since they look like oversized people now. edit:…