Normal map baked to a 512x512 and textures at 512x512, normal, spec, diffuse and height map (for self shadows in the game engine). http://img413.imageshack.us/img413/8758/63525553ls5.jpg
New normal map for the head and I have unmirrored the face. Still need to remake the diffuse to match the new normal map. http://img231.imageshack.us/img231/3388/32045662ym2.jpg