okay this is a general overview of how i was up and modeling in maya in about a day or 2 in my freetime.. probably took about 5 to 6 hours total for me to be up and running. another note is i dont use much of the interface in any art package, i always learn the hotkeys or map them to my liking so the interface never gets…
I have a strange feeling that the answer to this will be a complicated shader tree that involves the use of the multiply/divide and addition/subtraction nodes.
[ QUOTE ] AND! in High quality Rendering mode in the viewport, is there any way to get alpha to work while looking at my spec,bump, normal? Alpha does not seem to work in High Quality Rendering [/ QUOTE ] There is a thread about this, very recent. Look it up. Prove yourself wrong. [ QUOTE ] AND! alpha only seems to work…
I thought this was appropriate enough to ask in this thread than starting a new one. Is there a feature in Maya that is similar to Max smooth mesh? I know Maya has a smooth mesh option, but it seems to lack the Max's ability to set smooth faces groups and materials. I have tried adjusting the options in Maya's smooth mesh,…
Josh_Singh: "Maya has a function that will turn your edges without your permission.....it will try to find out the best way for a certain edge to be displayed depending on the angle of the mesh in the viewport.... How do you turn this off???" Unfortunately it seems thats hard coded in, we tried to get around it at work but…
are you talking about this Thread? CLICK! If so Does the Professor concur with Pior's Assesment? Disconnect all the alpha bits and re-attach? Now keep in mind I know about the polygon alpha sorting option, my problem is getting alpha to work in High Quality Rendering polygon alpha sorting only works in Default rendering…
okay so from talking to some peeps at work it seems that the mesh errors are actually a problem with some of the tools. most of our tools were written for 6.5 and we only made the switch to 8 recently so there are still a lot of bugs to iron out. thanks again for all the help. i have been learning so much everyday, its a…
Ohh this I forgot to add. Every tool in Maya is basically a series of melscripts. If you wish to customize or program using mel without having to refer to codebooks or guides, you can open the script editor, and turn on echo all commands. It will slow down maya a tiny fraction on lower end machines, not at all on higher…
High quality rendering is made for the higher end quadro or fireGL cards. It CAN work with I think the Nvidia geforce6600 or higher, but its an unsupported mode, and it straight doesn't work right on consumer grade ATI cards.. at least last gen's. Secondly, yes maya tries to triangulate the quads to keep a smooth polygon…