ok... we have a bunch of anims for a character that were done in Max. These were done for the PC version of the game and we'd like to use them on the DS version. Now,.. the max files contain just animated mesh...ie: its just the character limbs moving etc with no rig in there. We need to get this animation into Maya...and…
Oh, then this might be do-able. Are the meshes still animated like bones, using rotations? Or are the original mesh pieces baked into pure vertex position animation? If you can get the latter, you could just use those meshes as your bones, skinning a welded version of the charter to them. Then export to FBX, which _should_…