I'm assuming it's part of the Nintendo DS dev tool kit? I don't know how homebrewers deal with it. There's someone here on the forums that's working on a DS game - has flying aircraft and whatnot. Pretty swanky stuff. Can't remember his name though...
Hi I have a few questions about modeling. Currently I'm doing some environment props and targeting a developer that makes Nintendo DS games. I have searched through some of the threads that have information on the DS specs. From these threads I decided to keep my props under 256 tris probably around 64 or less, of course…
Danr knows what he says listen to him. NNStga's are nintendo format based on the same compression methods as the .dds format. One of the options is 4x4 compression. Basically the best compression i've ever seen in my life. Any studio producing for the DS that isn't using it should be smacked upside the head. One of the…