Danr knows what he says listen to him. NNStga's are nintendo format based on the same compression methods as the .dds format. One of the options is 4x4 compression. Basically the best compression i've ever seen in my life. Any studio producing for the DS that isn't using it should be smacked upside the head. One of the…
Thanks a lot really helpful. I started to texture my m1 with 1 64 x 64 texture and damn it's tough. I'm going for a realistic style with at 16 colors and it has 159 tris. I was thinking in terms of rts games and thought how many units could the screen handle. Turns out not many at all. I was wondering about the pallete…