Cool thread, poop! I think most people are aware of the shaders that I've written (since they've been there for awhile) - but here's the link anyway: http://www.bencloward.com/resources_shaders.shtml And of course there's ShaderFX which allows you to create pretty much any shader you want using a simple node-based…
Is there any possible way to export shader networks out of Maya in .fx format? Or at least a way to translate them out (since it appears from screenshots that maya's node based shaders are similar to other .fx program's node based shaders). If so I can share some pretty interesting ones I've made, like a pseudo-xray…
The Max viewport will support just about anything you can do in HLSL - so yes - you can do gloss maps no problem - you just have to have an FX file that supports it. Gloss maps are very simple. Just as an example of how powerful shaders are in the Max viewport, here's a screen shot of a fire shader I created with the new…