Once my project finishes in a month or so, I'm going to release all of my shaders in a few different formats... 3ds-compliant FX, fxcomposer projects, OGRE materials, and ShaderFX files. There's a whole bunch of stuff... two skin shaders, metallic/armour, eyes, hair, offset, 24 and 8 bit specular map w/ bump, velvet,…