Ben means the text shouldn't be reading backwards, but upside down is fine. Some engines have problems with displaying normalmaps correctly on inverted UVs (text reading backwards), while others do not. I have heard UE3 doesn't have a problem with this, although apparently it does have a problem with mirrored UVs. This is…
No Eric it does make sense,you explained it all very well. thanks for posting that example and answering some of my concerns. For organic things with lots of detail I think a UV split right down the center could be harder to paint out then a mechanical object where its flat and simple and the channels are easily altered in…