Any slight distortion is worth it for what you gain back in pixels, the ease of painting and overall sharpness imho. It's somewhat of a balance, but if our outsourcers sent work in to us looking pelt mapped, I'd send it back. It's been touched on somewhere in here I think, but very VERY generally speaking I see the formula…
Per, too many bloody words, and that's all perfectly sound mathematical and theoretical stuff. But I think you're looking at this from a totally different perspective. Of course SouL's version is at the *extreme* end of the spectrum. But he's reached that conclusion from working on PS2 spec projects that might only allow…