Could be different pivots? Morph targets use their pivot position & orientation as the center of the morph transformation. You might want to make sure they all share the same pivot location/rotation, then Reset Xform to "bake" the pivots. If you have a short character morphing to a tall character, and you put both pivots…
Hi, Im having a similar problem. When I 'up' the spinner value on the morpher modifier, I get my morph but my mesh also moves in a strange way. I understand that the pivot location may be different for each mesh and that is what is causing the problem, but as a relative noobie to max i dont know exactly how to ensure that…
I just had the same problem and found a solution. ( I think :D ) Do NOT apply a XForm modifier to neither of your target or original meshes... This causes them to move to their object positions. Not pivot positions. I hope that helps someone. It took a good 1 hour for me to pick that up by trial and errror.
im not quite sure yet why this happens, but here is what you need to do. first select your target mesh and using alt+A align the target mesh to the original mesh in the x,y, and z positions and orientation. then select the target mesh, turn off the skin modifier (as well as any other modifiers that you have in the stack),…