we are working on a "crysis for poor" like editor for our engine. some early shots can be found here, although we are in the process of rewriting. http://www.luxinia.de/index.php/Tools/WorldEditor and small testvid on enviro lighting (dynamic sky...) here: http://crazybutcher.cottages.polycount.com/wip/skytest.avi the tech…
I've found that very few games support the plug-in-player style of character modding these days. It really is a shame. After all, that mechanic is what Polycount itself is based off of. Naturally, Polycount has expanded to include all manner of game-related art. But in the beginning, it was the Quake II Player Model Pack.…