Doesn't blender have a divide edge tool, cut or connect tool? If not get wings 3d since if I remember correctly it does have those. I suggest you check out Poops tutorials since he has a nice approach to modeling. www.poopinmymouth.com or check this out http://forums.ego-farms.com/index.php Just look at the approach in the…
[ QUOTE ] At this level of detail I don't really think you need loops following anatomy for the bicep and all, but where you already have polies try and go for anatomically natural placement. [/ QUOTE ] I agree with this, thats what I was trying to say, sorry it came across unclear. I wasn't implying you add geometry, just…
some things that may be causing the black back spikes normal map problem could be, a badly spaced uv map with not enough space to display the normal mapped data. Or more likely is that there arent enough polys around the spikes on the back to gather the normal map information on to. Ive found that sometimes it really helps…
Thanks for the feedback already! I was already aware of a lot of stuff that needs tweaking (the arms and hands especially) but I wasn't sure what I should do with them. And I'm not going to follow the muscle lines with my edges since the normal map will hopefully take care of it and define the muscles. I assume that it's…
[ QUOTE ] Thanks for the feedback already! I was already aware of a lot of stuff that needs tweaking (the arms and hands especially) but I wasn't sure what I should do with them. And I'm not going to follow the muscle lines with my edges since the normal map will hopefully take care of it and define the muscles. I assume…