I see your cages ok btw If you get triangles "not painted" in the normal map can be due to bad concave polygons tessellation.. try to triangulate your model before to export. About the spikes, looks like flipped normals, denormalized ones(the average is zero) or some kind of vertex normals problem. Try to set very well the…
Some solutions: 1) There is a problem in the OBJ importer with n-sided polygons atm(3.10.4 beta 1, got it fixed in the final version but is not still available). Try to triangulate/quadrangulate the model before to export. Also sure you apply freeze transformations in Maya and Reset-XForm+collapse in 3DSMAX. 2) Try to…
[ QUOTE ] At this level of detail I don't really think you need loops following anatomy for the bicep and all, but where you already have polies try and go for anatomically natural placement. [/ QUOTE ] I agree with this, thats what I was trying to say, sorry it came across unclear. I wasn't implying you add geometry, just…