Your polycount looks ok to me for a current gen game, particularly if you're planning on making LODs. You could drastically reduce the polycount of some of your props but still keep the silhouette pretty much intact for being seen at a distance. Since you're using Maya, you could see what effect your LODs will have by…
Alrighty heres a scene for my portfolio. If you've seen Star Wars then you should recognize this. I'm a huge Star Wars fanboy and am proud of it. As it stands I have the models done with the exception of vegetation and a little bit more clutter. Textures on the way. No sky box yet, I will add more polys to the terrain, I…
So I fixed the mesh and combined everything and knocked the polycount down 400-500. But I followed Mathis's tutorial and fixed the envelope/cage of the the mesh. However still got the same wavy results.