You can conform it in max under compound objects... no scripts or anything. Its very simple to use. Set it to vertex normals and set the standoff distance then add a shell modifier to your plane for thickness. I do this all the time. Not sure what poop suggested but it might be worth a look too.
Gonna have to try that conform script, hopefully that'll give better results than what I've currently go going. The mesh was imported from Pro-E, so it's very dense and very ugly, and with the way it's layed out, and the fact that max kept crashing on me every few minutes when trying to clean up the geometry, I pretty much…