No. I just changed some of the default options in his panel. There's probably a way to change it though, if you play with the code some. Did you want Face sub-object mode instead?
nah, I just want it to match up with what you actually have selected in the viewport. Regardless of what mode you are in, as soon as you open the editor it defaults to vertex mode. Not such a huge deal, but after closing and opening a thousand times a day it gets annoying. The buttons don't update either when you switch…
Max can have some funky names for some things but the good thing is you can save that out and never have to hassle with it again! wewt! I also suggest setting "walk thru mode" to use WASD controls. Helps a TON to be able to fly around your scene and even a single model like it was a first person shooter. Use "[" & "]" to…
I can't stand how it always reverts back to vert mode, regardless of what mode you are in the main window. And when the hell is Max going to finally make the hotkeys match up with the regular hotkeys for move, scale, rotate, etc in the UVW editor?? Did they "add" this in Max 9?