It's looking good, the colours are nice. Make his waist a bit thinner, the torso doesn't have that triangle shape seen in your concept. He should look a bit more elegant, sleeker and more pilot like . Also the boots are too boxy, they look like bread loaves, not a good idea for a pilot. Keep it up!
Im making this guy for a university module. I plan on making a low poly normal mapped model. Ive never made a high poly character model in max before so this should be interesting, I'll try and keep the final model well below 5000 polys...but I am still a bit of a noob. Heres my concept for now. Proportions are a bit…
[ QUOTE ] You can cut more polys into the model anytime you wont. It wont screw up the UVs. [/ QUOTE ] really?? Ive never tried that...I was too scared lol it is hard to tell what might happen when I try things. Another thing...I didnt want him to look to much like a traditional pilot as this guy basicly drives a mech...so…
You can combine a bump map with a normal map using the Nvidia Photoshop plugin so that you can get those subtle details as well as the ones you have in your normal map. http://developer.nvidia.com/object/photoshop_dds_plugins.html