i thought having some static highlighting on textures was bad? or is it ok if you're just doing the very low level highlighting, similar to shading? as for crits, the guys claw hand has hoirrble (none?) uv mapping resulting in a swirly mess. the colors just seem too bland. the textures do exhibit too obvious banding, you…
It really looks nothing like metal. If you are just going for a tileable simple metal, your spec map is going to have to do most of your work for you. What you have here is entirely too noisy and blue. You would be better off unwrapping these pieces uniquely and painting in hot and dark spots yourself. Also that banding…