the hose was completely painless. it was initially just a curve and a nurbs circle, and i had maya extrude it along the path and checked the 'convert to polygons' box.. or whatever it's called, something along those lines. that makes it go along the curves nicely and has a perfectly straight little uv all set up... then…
Impressive work systmh If you make some ennemies,NPC with such quality you have a commercial pro quality game in the hands. I hope to see ingame screens and why not a little demo in Ogre3D forums (NeoAxis uses Ogre3D) How many people work with you ? lone wolf game ? Just a remark in wireframe picture i see you have…