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Author:
praesidenter
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Skinning realistic gold
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Re: Skinning realistic gold
Reply by
Rick Stirling
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Feb 2007
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Technical Talk
Was thinking a 512 was overkill for 250 polygons.
Re: Skinning realistic gold
Reply by
Rick Stirling
·
Feb 2007
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250 polys and a 512 texture? Mental.
Re: Skinning realistic gold
Reply by
Vitor
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Feb 2007
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Was trying to sound that 512 was small for 250 polys... Damn internet with the sarcasm. (just to clear it out, i agree with you, perhaps a 128 would be the most correct i think )
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