Was trying to sound that 512 was small for 250 polys... Damn internet with the sarcasm. (just to clear it out, i agree with you, perhaps a 128 would be the most correct i think )
Okay. This is for the challenge at Game-Art.net to make a Medeival weapon at under 250 polys, with 512x textures. So basically make the Normal map, give the Diffuse maybe a muted Khaki, and the spec map a nice orangey yellow... I'll probably also bung on a fake reflmap in the diffuse, but somewhat muted, and see how it…