lots and lots of overlapping polygons from the looks of it. using the union tool might help, but i dont recommand it since it sometimes mess up the polygon flow
cute character. Lots. and lots. and lots. And lootttsss of wasted polygons. Try and only add geometry for game res models if its changing the silhouette. You have so many loops and rings that are contributing next to nothing to your shapes. keep banging.
Allright, first of all thanks to all of you. This feels dumb but I really need to start UV mapping now, can't fix that much more. Here's a new update, have added some detail to the chest part, making the thing behind his neck look a little better. I will however delete some polygons in his thighs, have forgotten about…
[ QUOTE ] I'd also like to point out zudchu, that for the model to work in UT2004 you'll have to triangulate it. Most of the pollys I see are quads... You'll end up with a 8k polly model. It's a lot, but the engin should support it... Don't use too many of these when playing. Etienne [/ QUOTE ]Yeah I know, on the other…
Howdy! I'm new here so i guess it could be a good idea to introduce myself first. I study "digital graphics" at Sofe (School of Future Entertainment) in Karlshamn Sweden. My main passion when it comes to graphics is texturing, had never worked in Maya before I began my education last September. So anyway, on with the real…
I think I will remake the whole jaw, extruding it from the actual head instead of using a seperate object. Cound make it come together a lot smoother I imagine. I don't have the blue prints at home though so it might look horrible at first. But anyhow, a quick update, have been working mainly on the chest part but have…