the beak's spec is really throwing me off. It doesnt look right at all. especially in the second picture where all the highlights are right at the back of the beak like that.
Thanks for the kind words everyone, and the great info. I'll post updates to the texture and mesh once I get a chance to incorporate the feedback. You're all more or less right about everything you said, so, I'm going to go in that direction
thats prettu hot! Overall he feels quite greasy, I think it needs a spec colour map - or more variations painted into it. (- to keep the broad shine, but make it feel like the surface has a different treatment, as it all feels as shiny as the rest right now) painting string values in a spec colour map can be good, really…
Great piece! The skin is coming along nicely. you definity are heading in the right direction. I do agree with the others crits that more blending of pieces needs to be done. especially around the tail/armor scale plates. The plates don't look like they are growing on top of each other. It would also help the tail…